Finally we are ready. It has been a long journey so far to get here. Let us recap it in a few words. On June 2017 we were invited to a bachelorette party of two girlfriends of us in Barcelona, and as both boys and girls were invited we wanted to take the chance to make something different to the usual bachelorette party. A game to play together that could suit the occasion was a good option but we couldn’t find anything we liked, so we decided to design our own game, and that is how Spicify was born.

We wanted something that could tease and challenge everyone in the group while still allowing those who are a bit shy to enjoy the game and feel comfortable about it.

 

While getting back from our party we had this thought that we needed to make this game available to more people; sharing something fun with others is a good thing, don’t you agree?

 

We began testing the game several times with different group of friends to refine the gameplay and find out if there were some challenges that did not work in reality as well as we imagined at first. One thing we learned almost immediately is that the outcomes of the game and the experience change a lot depending on who you play with and the situation. Some games can be hilarious with a lot of unexpected situations that players have to face, some others can get quite hot; but all those who had the chance to try it, loved it and the overall experience. We even got the question “where did you get this game? I want one!” a few times, that made us proud.

 

After refining the gameplay we focused on the design, aiming at something that could infer what it is about rather than being flashy or kitsch. We put attention on the color scheme, the readability of the cards and every little detail that game design requires.

 

But how to make Spicify available for everyone? Producing and selling a game worldwide is not an easy task and we had to spend countless hours researching about manufacturers, fulfillment, taxes, customs, shipping; not to mention marketing, content creation, how to write a script, storytelling, video shooting…and a lot more. It has been a crazy trip but we enjoyed every little bit about it.

 

To produce the game, we need your help, that’s why we are launching a Kickstarter campaign this June, on Thursday 6th. If we hit our goal we will be able to cover the expenses required to produce and ship the minimum amount of copies that the manufacturer considers as Minimum Order Quantity.

 

We really made our best with Spicify. We did it for ourselves, because focusing on all of this allowed us to learn a lot of things. We did it for Spicify, because it is a game that gifted us so many fun nights with friends that it earned all the efforts that we put into it. Last but not least, we did it for you, because we would never dare to ask a cent for something we do not think it is awesome.

 

Now it is time to end this part of the journey, and begin a much bigger one, are you with us?

 

Back us on Kickstarter!


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